Toll of the Invasion

War of the Spark
#108
Toll of the Invasion Card BackToll of the Invasion Card Front
CT Min Price
CT Market Price
US Market Price
$0.05
TYPE
Sorcery

ABILITY
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

ILLUSTRATOR
Joe Slucher

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • 2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
  • 2019-05-03 Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.
  • 2019-05-03 You still amass 1 even if that player has no nonland cards to discard.
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